

Interactive Render is your best friend, use it to test light placements and intensity.Test all your lights first before rendering to save time render a smaller resolution image with Material Override enabled and the Material Color set to Light Grey (the image may seem brighter, keep it that way because when you render with all you materials the scene may get darker).NEVER use a pure white color as your light Color, instead use the value I provided at the beginning of this post or something even warmer.If the Camera’s Exposure is making the scene too bright, use the Override Exposure settings in the Frame Buffer to adjust the scene to your liking.If you’re using more than one light source in a single scene, use one of them as your main light source with a higher Intensity than the rest (usually this will be the biggest one in size).To make your render more realistic, play around with your Camera’s Exposure value for a brighter image instead of amping up your light’s Intensity value.

#VRAY FOR SKETCHUP INTERIOR LIGHTING HOW TO#
So, in this guide we’ll be focusing on how to light up a model with every single lighting object VRay has to offer. In order to produce a good design render, one of the main skills you need is being able to add good lighting to your space. Your materials and objects will look weird not to mention all the weird shadows and highlight burns your final image will suffer from.

You can’t render with bad lighting either. These are the 4 main lights I’ll be focusing on in this tutorial. In Vray, there are 4 types of lights that are most commonly used rectangle light, spot light, omni light, and dome light. I’m using the same scene from the Daylight render ( linked here), but with added light fixtures. I already made a video on lighting up a night scene using ambient light which is perfect if you’re looking for a moody render ( Linked here), but this time we’re aiming for a bright and well lit interior. Since the video before this one was about lighting up a scene using daylight or Sunlight, it only makes sense if I made this video on lighting up a scene at night.
